School of Design | Graduate Communications/Package Design
Students: Yongjia Wu, Kang-Jhih Liu
Faculty: David Burke
The board game Biobrain combines strategy and habitats to challenge and inspire innovation and problem-solving. Players can enjoy the game while taking a deeper dive into biomimicry. The target audience is 12+.
The board game Biobrain combines strategy and habitats to challenge and inspire innovative problem-solving. Players can enjoy the game while taking a deeper dive into biomimicry. Through biomimicry, we learn optimal solutions from nature and their importance for sustainability. In this board game, players not only learn the characteristics of natural creatures but also solve various challenges through their unique creative solutions.
The board is also a part of the packaging. It is convenient for players to store through a simple folding process and integrates the board games’ components into the packaging design, fully expressing the concept of sustainable development product development.